You’ve heard it a thousand times! You should be paying attention to your bounding boxes! Honestly, you and I both know nobody’s got time to check their bounding boxes, if they want to grow, who are we to tell them no? But! What if I told you we can use the BBOX to be lazy,Continue reading “The Lazy Compositor – Use the BBOX!”
Tag Archives: nuke
The Lazy Compositor – Switch It Up!
I’m a lazy compositor and I don’t like keyframes.
If a bunch of keyframes and I were at a bus stop waiting for the same bus, when it arrives, I’d let them go on and wait for the next one.
Unfortunately, we ended on the same bus while working on the The Mandalorian. On that show, there were lot of blasters being fired, and they had to be animated frame by frame to match a target look.
Beyond Basics – Creating A Relight Tool
One way to make our colleagues in the lighting department love us is to relight their renders in Nuke whenever we can to address a note. So, in this article, we’ll go through the process of creating a custom tool with expressions and a bit of Python to assist us in relighting. We’ll create aContinue reading “Beyond Basics – Creating A Relight Tool”
Beyond Basics – Nuke Particles – 6
In this article, we’ll walk through the process of creating some flaming thrusters from scratch in Nuke using noise and particles.
CMP – UPDATE PATCH v.1.0.1
With the recent release of Nuke 12 and Houdini 18, I got the idea to begin a series of ten short articles to help to “version up” the skill-sets of my fellow compositors, through the sharing of some tips and tricks I’ve collected over the years in the trenches.
Creating a FIT node in Nuke
The FIT node in Houdini has become a staple tool in my tool belt, and I thought it’d be nice to port its functionality over to Nuke where I’ve been manually scaling animations curves per my needs. There’re some clear problems with the manual method, such as the inability to animate the scaling over time,Continue reading “Creating a FIT node in Nuke”