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Author Archives: Ray

Beyond Basics – Nuke Particles – 1

Learning about particle attributes, beginning with “ID”, “Position”, and “Velocity”.

Posted byRayFebruary 24, 2020September 15, 2020Posted inUncategorized

FILM – UPDATE PATCH v1.0.2

When I shot my first wedding video back in Oct. 2018, I was pretty happy with what I captured in camera and thought I had enough to piece together a good wedding film. It was until after I had delivered the video, that I noticed something was missing, a key component of immersion – FOLEY!Continue reading “FILM – UPDATE PATCH v1.0.2”

Posted byRayFebruary 3, 2020February 3, 2020Posted inUncategorized

CMP – UPDATE PATCH v.1.0.2

Vancouver’s got some heavy snow fall in recent days, which forced me to abandon my bicycle and “switch” to the Skytrain to get me to work. I rewrote the first paragraph no less than 10 times. I’m a master of word play. The Switch node needs no introduction, no node tree is complete with aContinue reading “CMP – UPDATE PATCH v.1.0.2”

Posted byRayJanuary 23, 2020January 23, 2020Posted inUncategorized

FILM – UPDATE PATCH v1.0.1

I launched my wedding video business ( http://www.studiogood.ca ) at the beginning of 2019 with the aim to force myself to learn more about film making. One year later, not only have I learned more than I had hoped to about the topic, I’ve also gain much knowledge about running a business, managing clients andContinue reading “FILM – UPDATE PATCH v1.0.1”

Posted byRayJanuary 1, 2020January 2, 2020Posted inUncategorized

CMP – UPDATE PATCH v.1.0.1

With the recent release of Nuke 12 and Houdini 18, I got the idea to begin a series of ten short articles to help to “version up” the skill-sets of my fellow compositors, through the sharing of some tips and tricks I’ve collected over the years in the trenches.

Posted byRayDecember 28, 2019December 28, 2019Posted innukeTags:math, nuke

Creating a FIT node in Nuke

The FIT node in Houdini has become a staple tool in my tool belt, and I thought it’d be nice to port its functionality over to Nuke where I’ve been manually scaling animations curves per my needs. There’re some clear problems with the manual method, such as the inability to animate the scaling over time,Continue reading “Creating a FIT node in Nuke”

Posted byRayNovember 14, 2019December 28, 2019Posted innukeTags:nuke, python

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