There’s this handy little function in Houdini that seeds a value based on the name of the node, it’s called “opdigits()“. A very simple scenario where you’d use this is if you have 10 boxes in a scene, and you want to cache them out with the naming scheme of: “box_1”, “box_2”, “box_3”, “box_4”, “box_5”,Continue reading “The Lazy Compositor – Seed From Suffix”
Author Archives: Ray
The Lazy Compositor – Use the BBOX!
You’ve heard it a thousand times! You should be paying attention to your bounding boxes! Honestly, you and I both know nobody’s got time to check their bounding boxes, if they want to grow, who are we to tell them no? But! What if I told you we can use the BBOX to be lazy,Continue reading “The Lazy Compositor – Use the BBOX!”
The Lazy Compositor – Switch It Up!
I’m a lazy compositor and I don’t like keyframes.
If a bunch of keyframes and I were at a bus stop waiting for the same bus, when it arrives, I’d let them go on and wait for the next one.
Unfortunately, we ended on the same bus while working on the The Mandalorian. On that show, there were lot of blasters being fired, and they had to be animated frame by frame to match a target look.
Beyond Basics – Creating A Relight Tool
One way to make our colleagues in the lighting department love us is to relight their renders in Nuke whenever we can to address a note. So, in this article, we’ll go through the process of creating a custom tool with expressions and a bit of Python to assist us in relighting. We’ll create aContinue reading “Beyond Basics – Creating A Relight Tool”
Beyond Basics – Nuke Particles – 6
In this article, we’ll walk through the process of creating some flaming thrusters from scratch in Nuke using noise and particles.
An Unreal Experience
Back in May 2021, I was put forth by ZOIC as a candidate for the Unreal Fellowship, I was beyond excited for the opportunity to get to know Unreal, but I’ve had my doubts as well. I had heard that Unreal was this amazing piece of tech that allows artists to work in real time.Continue reading “An Unreal Experience”
Beyond Basics – Nuke Particles – 5
We take a look at channels and types of values found in the particle system.
Beyond Basics – Nuke Particles – 4
Conditional expression writing and its application to Nuke Particles.
Beyond Basics – Nuke Particles – 3
We take a look at attributes “life” and “age” and how they interact with each other.
Beyond Basics – Nuke Particles – 2
Learn about attributes “size”, “mass”, and “color” and some practical examples.